pfhorever 2.0b1
by rf reddig
mararchitect

don juan  slate m2/brown m1

afcydnar@aol.com - mac games forum consultant
ydnar@odsnet.com - house artist


after nine hours beginning at midnight, i slaved over the marathon 2 version of pfhorever. i do hope you like it. it has almost true light sourcing (13 individual light sources, including 11 gradations from 0-100%. i added in the requisite shotguns, flooded a starting room, added many
intricate ambient/random/floating sounds to give it depth, and cranked up the object placement data slightly (no more waiting for ammo/guns to appear). i also trashed the aliens (troopers in a net level were found to be more annoying than fun).

hopefully this will solve a bunch of m2 woes that i know many net players face, including:

 m2s distinct lack of a good waldo world-esque arena (cmon, house of pain nor the dome cut it).

 general lack of ammo/guns in net games when playing with dead players drop items turned on.

 lack of any liquid in any shipping m2 level aside from lava (the consensus here is that lava blows in network gamesbelieve me, ive made levels with plenty of it).

 and the lack of just simple artistry in m2s net levels architectureas if we needed yet another giant lava pit to die in.

i do hope you find pfhorever as pleasing to the eyes and ears as it is to play. if you have any questions, comments or flames, you can drop me a line at ydnar@odsnet.com. or just flame me publicly in alt.games.marathon.

kudos go to steve israelson, steve_israelson@mindlink.net, for his beautiful (if still buggy as of 2.0b6) pfhorte map editor. kudos also go to the rest of the crew at open data solutions, inc., as they are the finest lot of map beta testers (not to mention the best marathon players) in the world.

just ask bungie. <g>

ydnar :)

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pfhorever 1.0b1:
this is a marathon network map for 4-8 players. arena type, kind of a combo between pfhinale and waldo world. one of the things that bugged me about pfhinale was that it had bad starting spots (youd get killed quickly and often if the other players knew where to look). pfhorever doesnt have this problem. it doesnt have the secrets like pfhinale (i found that i never use them anyway) but it does have its cool stuff. it really grows on yousince i made it, i have yet to play a net game on any other map.

happy hunting!

ydnar :)
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version history
1.0b1  initial release, day before the 1st prom im going tosome time in may? hmm

2.0b1  second release, just for marathon 2. just in time for the holidays. hmm
